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Current Projects: Americana Engine (Game Engine Development)

Sunday, May 24, 2015

WIP: Americana Engine Beta

Project page styled with a (modified) legacy AD template

With a growing amount of software development jobs favoring a portfolio of prior work over just a resume, I have proceeded to showcase a few pieces of work of my own.


The Americana Engine is a ongoing game engine project started in 2013 running under Windows. It was originally developed for Americana Dawn to get past a lot of the limitations that RPGMaker had (which the game was originally developed in), adding a higher resolution, finer sprite control (not having to rely on parallax mapping), map portability, and adding native functionality for the large-scale battle system.

The Lead Programmer's version of the game engine (including the editor used to make maps) is now available to the general public, adding a number of enhancements and fixes complete with development notes and custom maps, and is being actively maintained. More information on this can be found on its project page.

Brief Notes: (at the time of writing)

  • The engine is currently in active development, and may contain bugs or unfinished features. You are free to discuss it or report any problems, questions, feature requests, etc. at for now. If you want to directly contribute to the codebase, send a email to me directly.
  • Scripting documentation and tutorials will be provided in the near future.
  • No assets will be included except for those used for in-game GUIs.
  • The engine can run maps from Americana Dawn with limited support, however you will need to provide those maps. Maps previously available to beta testers are included in this zip file (for demonstrating the engine as a portfolio piece), with a number of improvements.