The animation loop generated in Americana Dawn while trying to script the Braddock Scene. It's done with a custom scripting system in the game, particularly since I didn't want to put the effort into using another preset scripting language (such as lua) and getting it to work properly with what's already in the game, including how it's stored when the script is saved into a map file.
I've decided to change the way things are displayed on the blog; sometimes a picture isn't enough to describe things, so a short video clip (without sound) might be used instead if the browser supports HTML5. If not, it will load a still image instead.
Cutscene Update: The finished cutscene was rebuilt a month later with a slightly different tileset and is viewable here.