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Current Projects: Americana Engine (Game Engine Development)

Thursday, December 19, 2013

Americana Dawn: Title Screen

The title screen for AD in the beta, and a portion of the script used to create it. (Resolution at 1920x1080)

Some things, such as title screens, are difficult to program, especially if it is animated. Thankfully, the game uses a scripting system in order to handle maps, and it can handle the menu quite nicely as well.

Only four options exist on the menu right now:

  • Start - allows you to start a new game, or load one of your saved games. The game will have another option 'Continue' once you played through the game a bit.

    Although the game was designed for only three save slots, I allow a bit more than that since it's a PC, and some decisions in the game are not reversible (one you go a certain path, the other may not be available entirely). Savegame sharing is allowed but some achievements cannot be gained if you do this.

    AD may have a New Game+ because of it's open-ended nature when exploring the colonies through the various time periods. Your stats, learned abilities, and various non-quest items from previous playthroughs are saved, but they're all stored in a separate chest at your ranch once you get access to it, and you can grab them at your leisure.

  • Options - Allows you to change some minor game settings, like key bindings (does not affect some keys in minigames), and language settings.
  • Extras - Some other features that were cut out of the game, like Multiplayer. I hear that pledgers who get a grave in the game (which is the $300 tier) will get noted because of their contributions... by helping to shape the in-game world in new, creative ways.
  • Quit - does exactly what it does.

Note on the Title: The game natively runs at 720p, which means it won't have the black border around it during normal play.

(Updated 12/21)