Foster's team taking out a soldier in a microbattle, 3d mockup.
Americana Dawn is after all a Suikoden-inspired game (with the battle system) so it should be fair that battles be in 3d. However this requires a lot more work and sprites so it's a stretch goal instead. But the main points of the battle system are:
- A cooldown system will replace the ATB system found in RPG games, and is based on weapon or skill used. Although the game is turn-based, how soon a character can make another move is based on equipment, skills, and buffs (or debuffs!).
- One weapon and three accessories per character. Weapons are divided into eight different types each with their own strengths and weaknesses. Both weapons and accessories are random loot drops to some extent.
- 15 levels of mastery for each weapon type, the higher your mastery the more effectively you can use it, as well as being able to learn new weapon-related skills. There is no other form of 'leveling up' in this game.
- You can switch weapons during a battle.
- When heroes (and some enemies) run out of HP, they are briefly incapacitated and will get up after a while at full health, however they will suffer fatigue penalties (temporary reduction to max HP). Units heal to full after a battle is over, but you will need to rest somewhere to remove fatigue.
3D Battle System unlock conditions: Raise over $120k on the second Americana Dawn Kickstarter.