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Current Projects: Americana Engine (Game Engine Development)

Sunday, June 5, 2011

The Other Zuma Blitz Guide

The Other Zuma Blitz Guide: Providing a comprehensive illustrated guide of the best tips from a Top 50 Zuma Blitz player and then some.

Download The Other Zuma Blitz Guide (v. 7/1/11, 3.41 MB) (right click link > save link as to save to computer) or you can view it online.

My first version of my (free) Zuma Blitz guide has been completed. It contains all of the general tips on this blog, and then some. Let me know what you think about it.

The guide will be updated each time a new major feature is introduced (such as level cap increases, daily spin, etc.)


v 1.0 (Jun 5 2011)
 - Preview release

v 1.1 (Jun 7 2011) 
 - Inital Release

v 1.2 (Jun 20) - Fun in the Sun Solstice Party*
 - Title screen volcano animation, potion layout change
 - Fixed Mojo Table which didn’t show correct values.
 - Added screen recording guide
 - Added share mojo amounts for posting various stuff.
 - Food (area just above the time to next tournament)
 - Added Promotional Items
 - Added Version History

v 1.3 (Jul 1) 
 - Daily Spin
 - Fixed mojo harvesting tip factoring in free powers from happy hour
 - Visual example of the consequences of chain blast
 - Real life example of double gap close to end of track
 - Clarification in disadvantages in gap shots.
 - Repeat gap shots for three ball gaps (the gap that gets created when you match three balls) 
   shows you how many points you get compared to a gap from double tapping.
 - Improved the visual quality of powers in the guide.
 - Added note about golden frog being preserved after mastery (previously it wasn’t the case)

v 1.4 (release date unknown - drive containing this guide crashed)
 - Fixed Hoppy Hour bonuses (it's now 3-7PM PST Mondays)
 - Daily Spin multiplier fixed (max of 7x multiplier at lvl 80)
   - lvl 1-24: x1
        25-34: x2
        35-44: x3
        45-54: x4
        55-64: x5
        65-74: x6
        75-80: x7

   - NOTE: On August 18, spinner multiplier has been hidden and your actual mojo payout is displayed. 
   (ex. if you get three frogs and you're level 80, payout will say 700,000 instead of 100,000 x7, and daily 
  bonus is 100 / 200 / 400 / 800 / 2000 (unaffected by multiplier).
   - Sept 8 significantly raises the mojo earned per spin (multiplier around 16-20x). 

 - Fixed lvl 50 EXP to next level, it was 29800 XP to next level not 30000
 - July 19-21: Free 2x XP potion.
 - Fruit section added, beginning with Coconut. It takes five shakes of the tree 
   (five lifes) to get a fruit. NOTE: You can't shake if you have a 24h life active.
   - Fruit can give you life or additional mojo.
   . Coconuts can be used to refill one life.
 - Spirit Animal Showdown (Vote on your favorite spirit animal with its respective bonus.)
   - On Saturday, depending on which spirit animal wins, you get either a 24h life, 
     24h mojo potion, 24h xp potion, or 20 idols.

v1.x (any other updates)
 - Sept 27 - Power Play (powers cost no mojo)
 - Note on fortune cookies: If you have a 24h life active, you may not get one at random after a game.  
 - Spirit Animal Monument (effects and costs covered on level up table)
 - Nov 17 - planning to do a new study on time ball appearances - after testing on 5+ minute games, time ball 
   appearances decrease considerably after the 3 minute mark. 


thexc said...

Hey this is a really awesome guide. Just a few things if you don't mind:

For the XP at Level 50 you list 30,000 which appears to be a typo. I compared it with the XP chart I've recorded and I got 19800 for Level 50, and then it jumps to 20400 for Level 51, which is the same as what you have. I guess for some reason the EXP jumped 600 between Level 50 and 51, but it's all 400 increases for nearly all the other levels except the early levels. Everything else is the same.

I also have better quality versions of the powerups and other images you used in your guide. If you're interested, I can upload them.

Brendan Chan said...

30,000 exp is what has been reported by many players, and I will verify once I reach lvl 50 again.

Although I got the powerup images directly from the game source files, I'm still interested any 'better quality' powerups that you might have. If you upload and provide a link to it, I will credit you if I use them.

thexc said...

Ah perhaps the PDF creation process somehow affected the original image quality. I clicked Document Properties on the PDF but was surprised to see the info for PDF Maker was blank; normally it says Microsoft Word or PDF Distiller etc, so I'm not sure what program you made the PDF with.

The most noticeable image quality difference was for the regular Chain Blast power. Here's the link to a zip file with the images:

Brendan Chan said...

I am currently using CutePDF (don't mind the name of the program) as well as another program to edit the PDF's metadata.

You are right, there appears to be a problem with the way it handles transparency on the pdf. Although the pdf is compressed (the original is 30+ MB) I will look into your suggestion and try to fix this on the next release.

Thanks for bringing this up to my attention. I will credit you on the next release.

Here's the original so you can compare: