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Current Projects: Americana Engine (Game Engine Development)

Sunday, October 31, 2010

100-Veteran Melee

You're battling against 100 Veteran Gnolls within a period of 12 minutes... anyways it goes to show that the blogger is now playing Vindictus, and in my opinion, the game is truly intense and well worth playing.

Yes, I've got around 30ish levels to go to before I catch up to my friend's level in the game, who has been given a few months' head start due to being in the closed beta.

Saturday, October 30, 2010

A Picross Puzzle

EDIT: There is a bug where no one could see the solution. Will fix shortly.

A Picross puzzle of one of my friends. See if you can figure out who it is... :D

(It looks like I didn't have enough room to put the entire title in the pic...)

Solution / Picture reference here.

Thursday, October 28, 2010

Upcoming: Low-Tech Games

PacificACM is hosting a Low-Tech games tournament on November 20 with the location to be announced. It's basically a series of games from systems prior to the Dreamcast.

In today's meeting, the proposed games for this event (as shown in the above image) are:

  • Pac-Man
  • Zaxon
  • Bust-A-Move
  • Donkey Kong
  • Dr. Mario
  • Galaga
  • Joust
  • Gauntlet
  • Balloon Fighter
  • Zelda OOT
  • Crash Bandicoot
  • Zork?
  • Ninja Turtles
  • Metal Slug

Wednesday, October 27, 2010

Night at the Benerd

Today: Safe Trick or Treat, where volunteers escort kids around the campus while several locations have areas where they give out candy (and some groups did a very creative job at setting up their area.)

Here: The Benerd School of Education building. On this day, the entire floor of the building has a Toy Story theme.

Sunday, October 24, 2010

Backup Lighting

As one might have noticed, I’m in the rare occasion where the power goes out and the UPS fails. (After charging for weeks, it can’t stand up to more than five seconds of the computer and monitor running.)

Time to whip out some backup lighting. It’s going to be a while. (Reports say that it lasted approx. 4 hours in the area, while I was hit for only 30 mins. Good thing.)

Saturday, October 23, 2010

UOP CKI T-Shirts

This is the t-shirt for UOP Circle K this coming year; this year's theme is Service in Wonderland.

Note: The drawing might undergo a few more revisions but it will generally look like this.

Wednesday, October 20, 2010

Spam Musubi

One Spam Musubi bought today. According to Vittoria, she said it’s supposed to be very good. Wait… they have something like sushi? For a snack? I’m not accustomed to that, but let’s see if it’s true.

Tuesday, October 19, 2010

Makeshift iProp

So the reviewer at Pacific ACM said that propping up your phone using its kickstand was one of the coolest features on it, eh? Well here’s my propped up iPod, what I call an iProp. I can now watch a show here and there while in the library without tying up my laptop. It’s the second official good picture straight from the cellphone camera. Don’t try this at home.

Fun Fact: This came from my new cellphone camera. The chip that it was taken on is a bit long to name, so I code-named it EMLN SCD.

Monday, October 18, 2010

Charades, Anyone?

Sac State Circle K makes a guest appearance in today's UOP Circle K Meeting. An icebreaker, Charades, follows.

(Comment on Facebook)

Friday, October 15, 2010

Draft: UOP Circle K Website Renovation

It seems like UOP CKI’s website hasn’t been updated to this year’s theme yet, which is 'Service in Wonderland' (Alice and Wonderland related stuff). This is just a concept of what the site would look like if I designed it. (The current version of their site is located here.)

Note: The preview is less than its intended width (800px compared to 1024px), and I was expecting to to replace just the plain title with some artwork.

Note 2: The graphic is the same as this year's CKI t-shirt artwork, credit to Nadia for designing it.

Thursday, October 14, 2010

Starcraft 2 Parameters

It appears that a lot of people are searching for parameters for Starcraft 2, so I'll put the ones that I know of.

NOTE: Most of these parameters will work only in single player (as many settings are generated from editor options) and only if you use these parameters on the individual SC2 builds themselves, NOT the SC2 Launcher. (Located in the Versions directory)

Personally I think using the parameter "-ScreenshotFormat png" would be very useful as it saves your screenshots to .png format instead of the usual .jpg removing any compression artifacts.

To use these parameters, create a shortcut to the executable, right click and go to properties, and in the target box, at the end of the file name, add any of these parameters.

  • -fixedseed: Use a fixed seed for randomization purposes.
  • -affinity [num]: Determines what core of the CPU to use. Can't tell if this is converted or not into binary format on which cores to utilize, but entering 1 will only use the first core on a CPU, 2 will use only the 2nd core.
  • -graphicsQuality [low|medium|high|ultra]: Manually set the quality level. (use either low, medium, high, or ultra.)
  • -texturesQuality [low|medium|high|ultra]: Manually set the texture level.
  • -ScreenshotFormat [extension]: When the printscreen button is pressed, it will save a screenshot in the Screenshots Folder. Determines what format you want your screenshots saved as. Very useful. (Extension: use one of the following: jpg, png, bmp, tga)
  • -CachePath [directory]: (untested) Determines the location to save cached files.
  • -speed [num]: Game speed of the map you're loading. Number from 0 to 4 (Slower, Slow, Normal, Fast, Faster)
  • -difficulty [num]: Difficulty of the map you're loading. Number form 0 to 5 (very easy, easy, normal, hard, very hard, insane)
  • -run "[mapfile]": Run the specified map. Note: it is relative to the SCII Maps Directory. Put this parameter in first.
  • -displaymode [num]: Set display mode (0 = windowed, 1 = Fullscreen Windowed, 2 = Fullscreen)
  • -NoUserCheats: Disable cheats other than the cheats built into the game.
  • -trigdebug: Enable the Trigger Debugger.
  • -preload 1: Enable map preloading.

Saturday, October 9, 2010

Space Siege Done Quick

In order to clean out an old game, I decided to make my attempt to speedrun a game, Space Siege, while trying to make it as smooth as possible. During my Fall Break, I achieved this.

Total time: 3:31 (3 hours, 31 minutes, including cutscenes).
Game restarts: 3 (since I couldn’t do it in one setting, I split it into three segments)
Total Memory Taken: 278 GB (Compressed into 4.8 GB in x264 format)


  • The ships in the intro scene aren’t proportional to the game’s scale, if you assume the Kerak fighters can only seat one person.
  • On the second level, I backtracked unnecessarily while trying to find something. Although it was not needed, it would be necessary to advance. In other areas, fights were started when evasion could have been done.
  • Note that I fight at the beginning in order to pick up parts. This way I can upgrade early and not worry about fighting harder enemies near the end of the game to pick up such parts. Some side routes are made in order to pick up larger toolboxes, however.
  • The 5% humanity option was chosen. It’s possible to do the 100% humanity option but that would be time costly.
  • Near the end, any enemy that could use a stun / massive damage attack were destroyed to prevent any player deaths.
  • Save rooms are used. As they refill health as well as energy, it’s invaluable when constantly sprinting, which uses up energy.

Thursday, October 7, 2010

PacificACM: More Comments

So I attended this week's PacificACM meeting and they were talking about comments on the official blog. In response to the lack of comments, I have some suggestions:

  • Make it easier to comment to a post.
  • Make visited links not black aka invisible?
  • More reviews (and more variety) / more posts?
  • Promote the site more. More visitors = more likely someone will comment.

Saturday, October 2, 2010

A Mazed

#76. Navigate the corn maze in the dark. (Goal Completed)

It's one large corn maze in Dixon, CA, the location of the Corn Maze Social, otherwise known as Cool Patch Pumpkins.

Meanwhile in Davis

Meanwhile in Davis… we’re all eating at IHOP. And getting to know each other better.

By the way even though it was part of the same corn maze event, it was 1am in the morning, so I say, why not put it on next day’s POTD? Sounds good enough.