Nav: (Display/Hide) - Home - About the Author / this page

Current Projects: Americana Engine (Game Engine Development)

Saturday, August 14, 2010

Starcraft II: Splash Damage Mechanics

Setting up splash damage in Starcraft II is a lot harder than the first game. (Actually, you needed not set one up at all, you had to resort to a third party program, DatEdit.) But hey, you can edit just about any aspect of what units are being affected and how much damage they take.

Reference to SC1: There are three splash damage values in the original game; the radius of the three invisible circles that control which units take full, 50%, and 25% damage.

Something about myself: I learn visually, and find it better to understand things when drawing concepts, etc.