Project page styled with a (modified) legacy AD template
With a growing amount of software development jobs favoring a portfolio of prior work over just a resume, I have proceeded to showcase a few pieces of work of my own.
The Americana Engine is a ongoing game engine project started in 2013 running under Windows. It was originally developed for Americana Dawn to get past a lot of the limitations that RPGMaker had (which the game was originally developed in), adding a higher resolution, finer sprite control (not having to rely on parallax mapping), map portability, and adding native functionality for the large-scale battle system.
A portfolio version of the game engine (including the editor used to make maps) is now available to the general public. More details on it and a playable demo can be found on its respective project page (in progress).
Brief Notes: (at the time of writing)
- The engine is currently in active development, and may contain bugs or unfinished features. You are free to discuss it or report any problems, questions, feature requests, etc. at forums.bitbonton.com for now. If you want to directly contribute to the codebase, send a email to me directly.
- Scripting documentation and tutorials will be provided in the near future.
- Maps saved in this build which load images must be placed in the /img folder (an alternative solution will be up soon).
- No assets will be included except for those used for in-game GUIs.
- Demo maps included with these builds contains assets from Americana Dawn and are used for the purpose of demonstrating the game engine as a portfolio piece.
- The Battle Simulator that was available to AD beta testers is also available here with some new features.